Games

VR Puppet Game

VR Puppet Game is a virtual reality rage game platformer. It was worked on with another Northeastern student named Marco Sebastian Hampel. It was created in the Unity engine using C# and the default virtual reality integration. Work started in 2020 and the early access version launched in October of 2021. Click here to view the Steam page.

F-STOP

F-Stop was created in 72 hours for the Ludum Dare 42 gamejam in 2018 using the Unity game engine and C#. It was inspired by my interpretation of an unreleased Valve game of the same title. Click here to play the game.

Two Player Flight Shooter

Created in one week at a computer programming camp in 2017. My goal with the project was to make a split screen local multiplayer game inspired by the likes of Mario Kart and Super Smash Bros. This project was created in Unity C#. Click here to play the game.

Color Pallet

Created in 48 hours in 2017 for the Jammingtons 2.0 gamejam. The premise of the game is that the surroundings can change instantly with the press of a button. The player has to remember the previous surroundings to complete the levels. The game was created in Unity C#. Click here to play the game.

The Quest for Survival

Created in 24 hours in 2017 for the Jammingtons 1.0 gamejam. Ranked as a runner-up in the contest. The premise of the is that the player can change into different animals to complete different puzzles. The game was created in Unity C#. Click here to play the game.

Dragon Jump

Created in 2017 as a prototype based off the Minecraft minigame dragons. It was created in Unity C#. Click here to play the game.

Immortui Clown

Created in 48 hours in 2016 for the Asylum Jam: a gamejam where "developers are challenged to make a horror game without negative mental health or medical stereotypes". The premise of the game was that you had to escape undead clowns. The game was created using Unity C#. After the competition, I ported the game to virtual reality using the original Oculus CV1 and OSVR SDK. Click here to play the game.

4-Dimensions

Created in 72 hours in 2016 for the Ludum Dare 36 gamejam. The premise of the game is the player changes the perspective of the camera to complete puzzles. The game was created in Unity C#. Click here to play the game.

Cannot Stop VR

Created in 2016 for the google cardboard android virtual reality headset. The game was created in Unity C#. The premise of the game is that the player cannot stop moving in the direction the player is looking. Click here to play the game.

Get To The Green Block

Created in 2016 as my first Unity game. This game taught me the basics of how to code. I struggled with knowing if I wanted to learn C# or Javascript. Luckily, I chose C# and Javascript was eventually deprecated for Unity. Click here to play the game.

Thesaurum Hunters

Created in 2015 in the Construct 2 game engine. This game was my first large game and took a long time to build. It was inspired by The Binding of Isaac. This game convinced me to learn Unity because Construct 2 consistently crashed. Click here to play the game.

Star Wars Story Game

Created in 2015 in the Construct 2 game engine. This game was inspired by basic fighting games like Super Smash Bros. I created this for my ELA class in the 8th grade. Click here to play the game.

MLG Art Simulator

Created in 2015 in Construct 2. Construct 2 is a game engine that uses visual coding. It taught me the basics of how to make a game. This was my first game I ever created. It was a simple platformer with terrible art. Click here to play the game.